These elements are all just strengthened by the rhythm game elements. The only thing I would’ve liked is a manual lock-on option, but the automatic one works quite well. You have access to branching skill trees, upgrades, a combo list that would make Street Fighter jealous and some amazing special moves. Every hit syncs up with the beat visually, even if your timing is off, meaning the combat still satisfies.Įven stripping away the musical elements, the game is a very competent character action game as well. However, Hi-Fi is unique in that you do not have to be the most rhythmically inclined to enjoy it. For every hit you land on the beat, you earn additional points, damage, recharge of your AP and more. The game functions as a mixture of character-action titles like Devil May Cry with rhythm games like DDR. Thankfully, Hi-Fi RUSH’s gameplay is every bit up to par. However, a game is really only as good as its gameplay, and all the aesthetics in the world can’t make up for an underbaked playing experience. I need the soundtrack on Spotify yesterday. The music is similarly top-notch with some great choices of licensed tracks, and some exceptional in-house headbangers. Couple this with the seamless cutscene to gameplay transitions, and Hi-Fi RUSH feels like you are playing a film like Spiderverse or the new Puss in Boots, albeit it at a smooth 60fps. The art design is probably one of the strongest takes on cel-shaded game graphics I have seen in years. The aesthetics of Hi-Fi RUSH are similarly top-notch. The bosses also serve as strong commentary on their respective industries (finance, marketing, etc.) with some nice pop culture flourishes. Macaron and CNMN (pronounced Cinnamon), Peppermint and later Chai’s friends both make a strong impact Macaron the delightfully wholesome pacifist who packs a big punch, CNMN the seemingly emotionless robot with hidden depths. Peppermint, Chai’s partner in crime, is a charming, smart but also insecure character with a great arc. Chai is a goofball, and a slacker, but also has a lot of heart. Part of the reason the tone and story work comes down to the strong characters. This is, for all intents and purposes, a feel-good game. It doesn’t take itself seriously, although some more subtle jokes pack a thematic punch, which shines through throughout the game. But unlike other titles that try this type of humour and grate, Hi-Fi understands how to pace itself. The pop culture references and winking toward the camera are so common, you’d think Chai’s eyes would hurt. The tone is not dissimilar from many Dreamcast-era titles, both in aesthetic and story, and the game relishes in this. The game’s story is simple but effective. Along the way, he forges new friendships, uncovers some of Vandelay’s bigger secrets and maybe even finds a greater purpose worth fighting for. Deemed a defect, Chai has to take out the department heads and escape Vandelay’s campus. However, his MP3 player ends up surgically attached to his chest and new arm in the process. After injuring his arm, Chai makes his way to Vandelay, a utopian tech firm that was shockingly not founded by George Costanza, to get retrofitted with a new robotic arm. You play as Chai, a 25-year-old wannabe rockstar and all-round lovable goofball. In stark contrast to Tango’s other games (barring the since shuttered Japan-exclusive mobile release “Hero Dice”) Hi-Fi RUSH is equal parts Devil May Cry, Jet Set Radio and Guitar Hero. To back up a bit, Hi-Fi RUSH is the newest game from Shinji Mikami’s Tango Gameworks and The Evil Within 2 director John Johanas.
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